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Old 6th July 2019, 20:13  
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New Releases: Weekly & Alpha v0.90!

Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits.

It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over.

Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds!

New to the game? Try the public build or become a patron at http://patreon.com/indoorminotaur

Version 0.90 - 7-5-2019
  • Added a new NSFW scene (M/F, harp, magic potion, excessive cum)
  • Drew and implemented Beatrix’s full-size portraits
  • Added a new potion to Moon’s shop
  • Increased the portrait heights, revealing more L E G !
  • Revised some of the class selection menus at the beginning of the game for better continuity
  • Revised some of Aunt Agatha’s dialogue for better continuity
  • Fixed some typos
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Old 15th July 2019, 20:48  
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New Release: v0.91!

Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements.

Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas.

Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon.

New to the game or want to become a patron? Check out the patreon for the public build and more! http://patreon.com/indoorminotaur

In the meantime, enjoy what's here and look forward to what's to come!

- Nym

Version 0.91 - 7-12-2019
  • Added Aster Valley! (WIP)
  • Added Aster Village! (WIP)
  • Added the first bath house suite!
  • Fixed a handful of portrait issues
  • The tents in Hawk’s Keep are all now correctly illuminated
  • Added new items to the world
  • Added more upper-layer cliff tiles for better pathing and more natural visuals
  • Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out
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Old 21st July 2019, 00:46  
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New Release: Version 0.92!

Hi folks! As always, we've got a new patch ready and waiting for your enjoyment.

Aster Village is taking shape, and we introduce dozens of new characters this week, as well as myriad new cutscenes and little details. Alas, I made a cool new icon for the game window, but it's so damn small on the task bar that it's virtually indistinct, so I may have to reconsider my approach for next time.

Fortunately, learning and improving things little by little is why we're doing this the way that we are, and the process of laborious revision is the unsung hero of all good artistry.

New to the game? To become a patron or play our public build visit http://patreon.com/indoorminotaur

Until next time!

- Nym

Version 0.92 - 7-19-2019
  • Added the Aster Village manor
  • Expanded Aster Village!
  • Added Aster Manor exterior area
  • Added the church interior & cellar
  • Added villa interior
  • Added cafe interior
  • Added many new characters to Aster Village
  • Added pears and the pear cobbler recipe
  • Added a cool new icon for the game’s launcher
  • Added “Sweet Tooth” state when eating baked desserts, temporarily increasing max MP
  • Fixed an issue where watermelon were incorrectly healing 60% MP instead of 70%
  • Fixed a couple of typos in different item descriptions
  • Fixed a possible issue that could arise when cooking pan dulcis multiple times in a row
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Old 28th July 2019, 22:07  
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New Build: Version 0.93!

Hi folks,

This week's build has been all about tying off a lot of different loose ends, and I gotta say... it feels good. There are still a few more things to wrap up before we're finished, but the end of chapter 8 is in sight.

A little journey back to where the chapter begins is in order, a little polish here and there, and I think we'll be looking at a fresh new public build in no time. This may just be the biggest chapter to date. It's certainly the broadest chapter, in any case.

We hope you like it.

New to the game? Download the public build or become a patron at http://patreon.com/indoorminotaur

Version 0.93 - 7-26-2019
  • Continued the story progress in Aster Village
  • Concluded the quest to find the messenger birds in Aster Village
  • Concluded the quest to purchase provisions for Danforth Crook
  • Fixed some Aster Village transfer events causing Mercy to face the wrong way
  • Adjusted the pricing and balance of some consumable items
  • Rolled back changes to escaping combat & recovering HP/MP on level up (was causing unknown errors, and I didn’t care for how it changed game balance in the end)
  • Added a bunch of items to Aster Valley & Village
  • Added the Danforth Crook bandit crew to the cove (if you recruited them)
  • Earth Vial now restores 20% HP instead of 15%, and increases AGI, DEF and RES by 50% for 1 action. This is to help mitigate the brutal cycle of instant-death after using an Earth Vial, which is more prevalent and frustrating in the 2-person party dynamic than the more common 3 or 4 without just making it more rewarding to die and resurrect than it is to heal.
  • Updated a number of skills to apply the correct (new) attack element, between striking, piercing, slashing and crushing
  • Updated Sunder, so it now applies the ATK Down I State instead of the default debuff effect
  • Updated Neutrality & Absolution of the Sea, so they now remove more negative status effects (that have been added since their creation)
  • There are no longer 2 shopkeepers in Aster Village named “Misa”
  • Fixed some passability issues in Aster Village
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Old 4th August 2019, 03:23  
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New Weekly & Alpha Build: v0.94 (BIRD EDITION)

Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars).

This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go.

To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: http://patreon.com/indoorminotaur

As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter http://twitter.com/IndoorMinotaur and Discord http://discordapp.com/invite/7hTwuTH

Version 0.94 - 8-2-2019
  • Added the conclusion to the second idol quest
  • Added more dialogue to NPCs in Aster Village
  • Added new areas to Aster Valley
  • Added the Crater area and new cutscenes
  • Added Qel, the Dreamer. Qel is a giant night essence bird that can be flown around the world map to reach your destination faster!
  • Updated the world map image to reflect the newly added areas
  • Fixed a lighting issue in the room with the first golden idol
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Old 11th August 2019, 02:38  
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New Release: Version 0.95!

Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available.

This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices.

There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter.

Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chipping away at this mountain for a little while, but that's all for the future.

As to the present, you can see what's new in the patch notes below. New to the game or want to become a patron? Visit http://patreon.com/indoorminotaur

- Nym

Version 0.95 - 8-9-2019
  • Added a new NSFW scene (Futa, szarva, size-difference)
  • Added three new cutscenes, featuring Abner, Silas and Carlisse
  • The Carvannah soldiers will now appear in the cove (if recruited)
  • Sabal will now appear in the cove (if recruited)
  • Fixed some portrait issues in Shiveworth
  • Caught the quest log up to the in-game content
  • Fixed an issue where Mercy couldn’t re-enter the nestmother’s chambers in order to complete the quest
  • Mercy can now return the old music box to its rightful owner for a reward
  • Qel no longer remains in the crater after the cutscene
  • Fixed a portrait issue in the cove dorms
  • Fixed a potential soft-lock if you spoke to Marlan directly at the manor instead of trying to walk past him
  • Changed the stats and description of a certain debug item, since it’s found its way into the game (LOL)
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Old 17th August 2019, 21:08  
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NEW PUBLIC RELEASE: Chapter VIII!


Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4.

I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious.

It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date.

We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3

Download this new public build or become a patron at http://patreon.com/indoorminotaur

What's New Since the Last Public Build? (A Lot)
  • Added several more hours of continued adventures to the game
  • Added many new, fully-developed locations to explore
  • Added several new NSFW scenes
  • Added autosaving (and a toggle to disable it)
  • Added a new keyboard splash screen on startup
  • Added new trackers to cove strength, morale, sustainability and health
  • Added new enemies to overcome
  • Adjusted combat, ability and item balance across the board
  • Adjusted combat animations to be snappier and more impactful
  • Added new items, equipment and treasure to plunder
  • Countless other bug-fixes and quality-of-life improvements
  • Much, much more! You can find the complete change-log for every patch here: http://indoorminotaur.blogspot.com/
Will my old save work?

Probably! But a lot of data is stored on saves that can't be overwritten by new patches, like character/item/enemy stats and keybinds. You can reset your controls to default to fix the latter issue, but there's nothing to be done for the former.

When will you update the walkthrough to feature Ch. 8 content?


Soon!




New Weekly & Alpha Builds: v0.96!

We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons.

It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy!

Version 0.96 - 8-16-2019
  • Added the masked Beatrix portrait
  • Added the traitor cutscene & departure
  • Added the Oldlight showdown strategy meeting cutscene
  • Added autosave toggle (N Key)
  • Added a new keyboard splash screen on startup
  • Added the boathouse to the cove (if you recruit the shipwright)
  • Added messenger bird aviary to the cove
  • Added new dialogue to everyone in the cove for the new chapter
  • Implemented new cove strength, sustainability and health variables
  • Fixed an issue with trying to pick up more than one chicken in Danforth Crook
  • Fixed a passability issue in the Danforth Crook bandit camp
  • Fixed some passability issues in the cove after recruiting bandits
  • Fixed a passability issue in Shiveworth
  • Fixed a passability issue in Carvannah
  • Fixed the cell switch in the cove
  • Fixed an image overlay in the cove if you upgrade your defenses
  • Removed the Qel landing marker next to Fogsborough (it broke a quest)
  • Fixed a passability issue in the prologue cove
  • Revised some dialogue in the Shiveworth manor
  • Fixed an issue where Claudia could appear in the cove if not recruited
  • Revised some dialogue on Bell’s ship
  • Fixed an event that gave infinite furs
  • Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area
  • Fixed a passability issue in Mar’Liore
  • Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8
  • Fixed an issue where Vincent could be in two places at once in ch. 8
  • Fixed an issue where Orus disappeared when peeping on the miners in Carvannah
  • Fixed a portrait issue in the Carvannah aqueducts
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Old 8th September 2019, 00:53  
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New Release: v0.98!

Hi everyone!

Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content.

This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot).

Want to try the public build or become a patron? Visit http://patreon.com/indoorminotaur

Thanks, and we'll see you again next Friday!

Version 0.98 - 9-6-2019
  • Added the Cove Siege sequence, Part 1 (WIP)
  • Added a ton of different Oldlight soldier encounters for the coming waves
  • Added the General Diana encounter
  • Added a new Oldlight finder encounter
  • Added 5 new “awakened” character sprites for Mercy
  • Added 5 new “awakened” battler spritesheets for Mercy
  • Revised the Whirlwind skill for spear users. Instead of periodically reflecting magic, attacks now count as Wind element have a 33% of afflicting Silence (so it’s less redundant with “Awakening”).
  • Medicated Bandages now also remove the Unyielding Wounds status
  • Fixed a glitched event in a Hawk’s Keep tent
  • Fixed an issue where trying to fish up the essence in Witchdale doesn’t work if you upgraded your fishing rod
  • Fixed an issue where you could talk to Dietrich or other characters from the ledge below them
  • Fixed an issue where having talked to Cattie in a previous build in chapter IX could lock you out from progressing the story to evacuate the inn
  • Fixed an issue where the leaf spirit incorrectly states that 3 unrefined essence were received and adjusted the leaf spirit dialogue slightly
  • Improved some ability animations
  • Fixed an issue where June could soft lock Mercy in the ship’s cabin
  • Fixed some portrait issues in Carvannah
  • Fixed an issue where Mercy could read some signs while blinded
  • Fixed an issue where Claudia was still titled “finder” in Carvannah
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Old 14th September 2019, 23:43  
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Version 0.99: Spreadsheet Edition

Oh, hello.

I didn't see you there. Come on inside to version 0.99 of Daughter of Essence: Spreadsheet Edition.

You might be wondering: "spreadsheets?" What could this old boy mean by spreadsheets?

Well, since you're here, I'll tell ya. It means I have spent the past entire week staring at spreadsheets, trying to math out all the consequences for how you assigned every member of the cove in the Oldlight Siege. And let me tell you, friend.

I am very glad to be finished.

Next week: The Big Version 100! No more math, next week. Just the good stuff--you won't want to miss it, promise.

New to the game? Want to try the public build or become a patron? Visit http://patreon.com/indoorminotaur

Version 0.99 - 9-13-2019
  • The Cove Siege results are now tallied up and rated from F to S+, and rewards (or penalties) are applied correspondingly (WIP)
  • Added “the bad end” #1 to the game!
  • Changed how stealing gold works: instead of stealing 100% of the target’s gold, and that gold then not dropping after the fight, you steal 30% extra, and they still drop their full amount. Otherwise, stealing gold was only useful when you ran away from fights or lost (and there were virtually no instances where you could run away from people)
  • Fixed some more Beatrix portrait issues
  • Fixed an issue where Mercy’s portrait was reverted to default if entering the renovated throne room for the first time while blindfolded
  • Fixed an issue where beating Franz before round 3 did not trip the flag where he runs, and added more HP to the first Franz fight to prevent this from happening in overleveled files
  • Fixed an issue where the cove defenses could disappear in chapter 7+
  • Fixed a passability issue in Grey Clarion
  • Meghan’s dialogue if you haven’t renovated the throne room was caught up to her dialogue if you had
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Old 21st September 2019, 20:26  
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New Weekly & Alpha: Version 0.100!

WOW--the centennial release. I knew it was coming, but it still crept up on me. We're still hard at work on the fallout from the cove siege and all the complex branches and accompanying systems, but we couldn't help but sneak in a new scene featuring one of the most requested characters in the game's history, who hasn't had so much as a hint of a suggestion of a scene... until now!

But we won't spoil it. You'll have to see for yourself.

Next week, believe it or not, the grind continues... look for version 0.101 and some fancy new art coming your way!

New to the game? Try our public build at http://patreon.com/indoorminotaur or become a patron!

Version 0.100 - 9-20-2019

(Important note: the cove siege route is contingent on a certain level of cove strength. IF you do not have the required cove strength to initiate the siege, the current build will dead-end before the siege begins, since the alternate routes are still in development)
  • New NSFW scene (Threesome, F/F/M, pegging)
  • Updated dialogue for most of the cove’s residents after the siege
  • Certain members of the cove will now acknowledge certain other members’ deaths (WIP)
  • The cove area is now fully packed up during the siege
  • If the cove’s defenses aren’t upgraded, the inn sustains damage during the siege from cannonfire and can’t be entered
  • If the inn is damaged, its occupants can now primarily be found in the throne room
  • The cove now reflects damage taken from the siege (WIP)
  • If Eva, Moon, Gertrude or Wulfhilde die in the siege, their station will now remain packed up indefinitely (RIP)
  • Mercy now wakes up in her own room after the siege instead of Leite’s, since it’s possible the inn is destroyed
  • Anyone who dies in the siege is now correctly removed from the cove (RIP)
  • Fixed a portrait issue in the cove
  • Fixed an issue where flying out of Fogsborough kept Mercy’s coat on
  • Fixed an issue where leaving the fishing vessel after obtaining Qel could cause you to fly instead of return to your boat
  • Szarva milk was fixed to only displays the icon when interacting with the cooking fire, for continuity
  • Fixed an issue where Cammie would appear in the cove briefly even if she wasn’t recruited
  • Fixed a missing portrait issue in Shiveworth when controlling Beatrix
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